Halloween Would You Rather Questions for Kids and Adults

For young kids, Halloween would you rather questions work best when the monsters stay friendly. Would you rather have a shadow that wears a witch hat or a scarecrow that waves every time you pass?
For teens and adults, the questions run on suspense. Would you rather hear your name whispered from an empty room or find footprints that stop in the middle of the lawn? Pick the scare level for the youngest person in the room, then add funny and hard questions to suit the crowd.
Three silly-to-spooky sets open the list, then funny and hard ones, quick questions for trick-or-treating, three ways to play with a printed deck, fixes for questions that go wrong, and a classroom version.
Halloween would you rather questions from silly to spooky
A ghost who hiccups and a voice whispering your name from an empty room are both ghost questions. Only one belongs at a kindergarten party. The sets in this section are graded by that gap, starting with goofy monsters for the youngest players.
Kids of different ages answer a choice in different ways, and that part works the same as in our year-round would you rather questions for kids. Halloween only adds the fright.
Silly Halloween questions for young kids
Preschoolers and kindergartners will happily meet a ghost or a monster, as long as it’s doing something goofy, like hiccuping, giggling or waving. The rest of each question can stay with October things they already know, like pumpkins, pets, costumes and candy.
- Would you rather have a shadow that wears a witch hat or a scarecrow that waves every time you pass?
- Would you rather carve the pumpkin’s face or scoop out the slimy seeds?
- Would you rather wear a pumpkin costume as round as a beach ball or a ghost costume so long you keep stepping on it?
- Would you rather have shoes that glow in the dark or a candy bucket that lights up?
- Would you rather meet a ghost who hiccups or a monster who giggles at everything?
- Would you rather put a witch hat on your cat or a vampire cape on your dog?
- Would you rather carry the flashlight and show everyone the way, or hold a grown-up’s hand and let them find the way?
- Would you rather have a skeleton that dances when you clap or a broom that sweeps up your toys by itself?
Read each question twice at this age, slowly, and give the monster in it a goofy voice.
If you’re playing from our printed deck, the Halloween Treats cards are gentle enough for this age. #62 is apple picking or pumpkin picking. #61 is chocolate eyeballs or gummy worms. And #63 is chocolate all day or caramel apples all day.
Mildly spooky questions for kids 7 to 12
By second grade, plenty of kids want a question with a little shiver in it, as long as everyone gets home at the end. Haunted places, mummies and talking ghosts belong in this set, while blood and injuries stay out.
- Would you rather spend a night in a haunted treehouse with your best friend or an hour alone in a haunted museum?
- Would you rather hear something scratching under your bed or see your closet door swing open by itself?
- Would you rather see ghosts but never be able to talk to them, or talk to ghosts but never see them?
- Would you rather have a mummy for a teacher or a zombie for a bus driver?
- Would you rather be a vampire who only drinks tomato juice or a werewolf who turns into a puppy?
- Would you rather walk a corn maze at night with a flickering flashlight or in daylight with no map?
- Would you rather find a treasure map folded inside your pumpkin or an old photo of your house with a stranger at the window?
- Would you rather swap costumes with your best friend halfway through trick-or-treating or keep yours even if it itches?
Two options give a nervous child a way out inside the question itself. A child who hates the scratching sound can pick the closet door. The reason they give tells you which fears to leave out of the next round.
A child who goes quiet after a question may be telling you the set is a level too high. Slip back to the silly list for the next few cards, and the game carries on.
Scary Halloween would you rather questions for teens and adults
Real suspense is fair game for teens and adults, and the best scary questions build it from small, ordinary details. A phone ringing in an empty cabin gives people something to argue about, while gore makes the choice too easy.
- Would you rather hear your name whispered from an empty room or find footprints that stop in the middle of the lawn?
- Would you rather spend a night in a cabin where the phone rings every hour or one where the TV turns itself on?
- Would you rather know the exact date a ghost will visit you or have it show up whenever it likes?
- Would you rather live in a beautiful house with one locked haunted room or an ordinary house that’s a little haunted everywhere?
- Would you rather be the person in the horror movie who splits from the group or the one who goes to check on the noise?
- Would you rather get a text from an unknown number that says “Nice costume” or find your porch pumpkin turned to face your window?
- Would you rather be the only one who believes the house is haunted or the first one to say it out loud?
For a Halloween icebreaker at work, use the funny questions in the next section instead. Coworkers who barely know each other relax faster over a costume mishap than over a stranger’s text.
People also look for “dark” would you rather questions for adult parties. The list above is about as dark as a mixed group can take, because a gruesome question tends to end the talk instead of starting it.
Funny and hard Halloween would you rather questions
Laughing and arguing keep a table going just as well as a shiver does. Funny questions suit any age, and hard ones, where two good things compete, work best from about ten up.
Funny Halloween would you rather questions
The funniest Halloween questions are about embarrassment, so fright isn’t needed at all. A voice changer that won’t switch off or a tail that sweeps the snack table gets laughs from kids and grandparents at the same table.
- Would you rather have your costume’s voice changer stuck on for a week or a costume tail that knocks over every cup on the snack table?
- Would you rather have a scarecrow follow you around paying you compliments or a crow follow you around giving bad advice?
- Would you rather sing “Happy Birthday” at every door instead of saying “trick or treat,” or thank every neighbor in a pirate voice?
- Would you rather your jack-o’-lantern tell knock-knock jokes all night or your candy wrappers play a tune every time you open one?
- Would you rather dress as a slice of pizza at a fancy costume ball or as a penguin in a tuxedo at a pool party?
- Would you rather have your dog choose your costume or your little brother do your makeup?
Funny questions move fast, so read three or four in a row without stopping for reasons. Save the “why” for the one that gets the loudest groan.
They also make the best acting prompts. Let whoever drew the card perform the stuck voice changer, or a slice of pizza arriving at a fancy ball, and the table gets a scene instead of a sentence.
Hard Halloween would you rather questions that split the table
A hard Halloween question sets one good part of the night against another, like candy against friends or your own costume against your family’s.
- Would you rather wear the costume you planned all year on a rainy night or a last-minute costume on a dry one?
- Would you rather stay out until the last porch light goes off or get home in time to trade candy with your cousins?
- Would you rather keep every piece of candy you collect and eat it alone, or pour it into one pile and share it with your group?
- Would you rather hand out the best candy on your street and get very few trick-or-treaters, or hand out the worst candy and get the biggest crowd?
- Would you rather choose everyone’s costume in your family this year or let them all choose yours?
Our deck has hard cards of its own. Card #20 asks whether you’d rather be a werewolf one night a year or a vampire forever, and forever takes in every Halloween after this one. Card #70 offers a potion that tastes delicious but does nothing, or one that tastes terrible and gives you magic powers.
Two more set the night against itself. Card #10 asks whether you’d rather run out of candy to give or get none when you go out. On #60, you’re either the only one not in costume or the best-dressed person nobody recognizes.
Save cards like these for House of Votes. When a table splits almost evenly, the reader has a hard time guessing which side won, so a hard card makes the toughest round to score.
Halloween would you rather questions for the night itself: the trick-or-treat walk, the candy bowl and the pumpkin table
Halloween night itself comes in short gaps, too short for a full round of cards. Each set here fits one of them, and every question can be answered before the next front door.
On the trick-or-treat walk, ask about the next house. The answer arrives as soon as you reach the steps, so nobody needs a reason.
- Would you rather knock on the next door or ring the bell?
- Would you rather the next house give out candy you love or a small toy you’ve never seen?
- Would you rather go first up the steps of the scariest-looking house or wait at the end of the path?
At the candy bowl, the grown-ups and teens on door duty get a minute between knocks. These questions are about the visitors, so every ring of the doorbell sets up the next one.
- Would you rather guess every trick-or-treater’s costume right or get one compliment on your own?
- Would you rather give out full-size bars until they run out by 7 p.m. or small candy that lasts until the last knock?
At the pumpkin table, hands are busy and sticky, so a question gives people something to talk about while they scoop.
- Would you rather carve a face that looks scary from the street or one that looks funny up close?
- Would you rather roast the seeds tonight or save some to plant next spring?
- Would you rather draw the face with your eyes closed or carve whatever face the youngest person draws?
Our deck’s at-home tips add one more gap: entertainment in the car on the way to the pumpkin patch. Any question from the silly or funny lists works there, read aloud by whoever isn’t driving.
The same tips put the cards on the dinner table on Halloween night, where one or two silly questions fit before coats go on. The rest of the year, family conversation starters keep the same dinner habit going without the costumes.
A child who’s too young for the walk can stay at the table with witch coloring pages, an activity sheet or a fuse bead pattern from our Halloween printables.
How to play Halloween would you rather with a deck of cards
Back at the table, a scored round starts with the card number, since the voting sheet asks which card each round used. At Doodlora Studio, we number the 70 questions in our Halloween deck from 01 to 70.
The questions come in seven color-coded categories of ten: Trick or Treat, Ghosts & Creatures, Spooky Places, Magic & Powers, Scary vs Silly, Costumes and Halloween Treats.
Spooky Places, cards #21 to #30, visits an abandoned lighthouse, a haunted carnival and a creepy museum. Magic & Powers, #31 to #40, deals in broomsticks, flying carpets and magic mirrors.

The how-to-play page gives three ways to use the deck, each in four steps. Its supply list is short: two to ten players or more, a bowl, cauldron or candy bucket to draw from, and an optional spooky playlist.
Classic Circle. Shuffle the cards and stack them face down. Players take turns drawing and reading a card aloud, everyone picks A or B, and then each person says why.
Trick or Treat. Draw from a bowl or candy bucket. The player who draws chooses a trick (a silly dance, a spooky sound or a monster face) or a treat, which means answering the question and explaining it.
After each round of Trick or Treat, the table votes for the best trick, and that player gets a point.
House of Votes. One player reads a question. On the count of three, the players vote in secret by pointing to A or B, and the reader has to call which side won. A correct guess earns the reader a point.
The tips page recommends House of Votes for teens and adults, since it starts the best arguments. It also suggests rewarding the funniest reasoning rather than the fastest answer.

The voting sheet has twelve rows, one per round, with columns for the card number, the votes for A, the votes for B and the winning side.
In House of Votes, the highest score at the end takes the Spookiest Answer certificate, the last page of the voting sheet file. Outside a scored game, the tips page suggests handing it to whoever argued their choice best.
The certificate’s own wording covers both, since it’s awarded for “the spookiest, funniest and most creative answer of the night.”
For hosts, the same page suggests dimming the lights and starting the playlist before anyone arrives. The cards then work as an icebreaker while guests are still turning up.
It also suggests running two or three rounds with different methods to keep the energy up. For a mixed party, try Trick or Treat while guests arrive, Classic Circle once everyone’s seated, and House of Votes to finish with a winner.
Past the third round, put the cards away for something on foot, like the wrap-the-mummy race in our Halloween games for kids, with a roll of toilet paper for every pair.
Each card is 3 x 5 in (7.6 x 12.7 cm), four to a sheet, so the 70 questions take 18 pages. The guide recommends cardstock, because the cards get handled by sticky fingers.
The instructions say to cut along the printed guides, and the optional card-backs file goes on the reverse only if you want matching backs.
With scaling switched on, a printer shrinks the 3 x 5 cards to fit its margins, so print one test sheet and hold a ruler to it before you send all 18. The deck’s guide also suggests laminating the cards to bring them back next October.
What to do when a Halloween question scares a child or stalls the game
Mid-game, a frightened child gets a sillier card next, and the game keeps going. The deck’s rule is that nobody has to answer, and a player who’d rather not can read the next card instead.
For kids 6 to 10, the deck’s tips also suggest starting with Trick or Treat and Scary vs Silly, which it calls the easy laughs.
Cards from the other categories can name things a six-year-old may find unfamiliar, like a magic cauldron (#40) or a mystical forest (#24). Give a one-line explanation before anyone votes.
A few cards go somewhere scary after dark: #28 locks you in a pumpkin patch or a cemetery overnight, #26 offers a graveyard at midnight, and #14 has you sleep in a coffin or a haunted house.
For a nervous six-year-old, take those three cards out of the stack before you shuffle. Save them for the older kids.
Some kids pick a side in a second and have nothing to add. The tips for this age say to let them act it out instead, so the table can guess which side they’re on. That’s charades for kids with two answers.
A long argument means the question worked, but it can stall the game for everyone else. The tips for kids say not to let one answer run for five minutes, and that’s a fair limit for adults too. Count the votes, mark the sheet and draw the next card.
Halloween would you rather in the classroom
Votes go even faster as a brain break in Halloween week. Read a question and have students stand for A and stay seated for B. In a crowded room, one finger for A and two for B keeps the vote quick.
Slower uses come from the deck’s classroom tips. A card can become a one-paragraph writing prompt, or speaking practice for English learners.
That speaking practice has a simple frame, two options and one reason, which suits a student who’s still building sentences in English. The writing prompt stretches the same frame into a short persuasive paragraph, and we’d ask for one example to back up the reason.
For a class set, the ink-saver files print the same cards in gray on white. That’s the version to send to the copy room when you need a deck for every table.

To finish the week, hand out the deck’s blank Write Your Own cards. You’ll find ten: eight in the blanks file and two after card #70 in the main deck.
The blanks file prints four to a page, so a class of 25 needs seven sheets. Have each student write one question for a younger grade, somewhere on the silly-to-spooky scale, then read a few aloud and let the class vote.
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