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Numbers Uncharted Math Challenge Cards
One hundred 4 x 6 puzzle cards themed as an expedition, 25 each of Make 24, sudoku grids, rule-following number routes and logic riddles, sorted into three ranks with their own points. Every card works with whole numbers, and each set of 25 has its own answer pages.
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Numbers Uncharted packs 100 math puzzle cards into an expedition story, with four “maps” of 25 cards each. Trail 24 asks you to make 24 from four numbers. Ruin Grid is sudoku in 4 by 4, 6 by 6 and 9 by 9. River Route is a grid of numbers where you start at a flag and may only step to the number that follows the rule, adding, multiplying, dividing or continuing a pattern, until you reach one of the lettered stars. Relic Riddles mixes six short puzzle styles: a missing number, what comes next, comparing two sides, “what number am I?” clues, shape symbols that stand for numbers, and putting answers in order.
Three ranks from 8 to 16
Each card names its rank and the ages it is meant for: Scout for 8–10, Ranger for 11–13 and Pathfinder for 14–16. The trail map lays out all 100 cards in order, with the four puzzle types taking turns inside each rank. A Pathfinder riddle might ask for a three-digit square number between 100 and 200 whose digits add up to 9, or the missing number in 3 × ? + 7 = 40. Higher ranks are worth more points, and beating the timer adds one more.
The Final Relic
Every five cards solved in a puzzle type earns a star in the passport. Once all 20 stars are filled, the Final Relic page gives one last puzzle from each map, and each answer is one digit of a four-digit code.
Playing it
The rules cover a solo mode (five cards against the clock), head-to-head for two players on the same card, and a team mode for three or four. The parent and teacher guide suggests one map per table in a classroom, rotating every 10 minutes, or one map a day at home as a short warm-up. To make it easier, drop the timer and start with the 4 by 4 grids and the adding routes. To make it harder, find two different ways to make 24.
Printing
The cards print two to a landscape page and measure 4 x 6 inches when printed at actual size. Cardstock between 65 and 80 lb holds up better, and laminated cards or dry-erase pockets let you clear a card and solve it again. For less ink, the second version of the file uses white backgrounds, light gray grids and black text.
Questions
- Are fractions or negative numbers needed?
- No. The Make 24 rules page says every card in this deck works with whole numbers only, with no fractions and no negative numbers.
- How are the ranks split?
- Cards 1–32 are Scout (ages 8–10, 1 point), 33–64 are Ranger (ages 11–13, 2 points) and 65–100 are Pathfinder (ages 14–16, 3 points). Each rank mixes all four puzzle types.



