1 / 6
Balloon World Travel Agency Activity Pack
Kids run a make-believe balloon travel agency, from choosing destinations to writing the postcard home, across 40 tasks in five stages. Half the tasks are puzzles with one right answer and half are open drawing and writing jobs, and the guide treats the two kinds differently.
$4.99
Buy any 3 or more printables and save 20% at checkout.
- Download right after payment — link works for 30 days, up to 5 downloads
- Files arrive as a ZIP with your license PDF inside
- Secure checkout by Stripe · Refund policy
In Balloon World Travel Agency, a child opens a pretend hot air balloon travel agency and takes one imaginary trip from the first plan to the last memory, over 48 printable pages. The cover and every page header mark it for ages 7 to 10.
The five stages
- Open the Agency. Number the trip steps, match three travel requests to tickets, count bags, maps and cameras, and finish ticket-border patterns. Then make a traveler passport, design and name a striped balloon, draw an agency stamp and list three places worth visiting.
- Map the Journey. Read an invented island grid by column letter and row number, find the shortest route around blocked squares, add route legs in imaginary miles and pick the shorter of two routes. After that, draw an island route, the view from the basket, a destination card and a map key.
- Pack with a Plan. Decide whether each bag stays under an 8-pound limit, check packing lists against a required set, and solve a three-clue luggage-tag puzzle. Then fill a suitcase, plan an outfit, design a luggage tag and put together a travel kit.
- Notice the World. Work out journey times from a departure board, read a three-day weather log, a picture chart of sights seen from above and some ribbon rulers. The open pages here are a canopy pattern, a sky-view journal, a three-panel travel story and a page about helping a travel partner.
- Share the Memories. Deliver postcards to the right places, share souvenir cards, pay with pretend tokens and decode a four-letter word. It closes with a picture postcard, a three-panel brochure, a traveler review and a plan for the next trip.
Puzzles first, then the open tasks
Inside each stage the first four tasks are the ones with fixed answers, and the last four ask a child to draw, design or write. So a short sitting can be all puzzles or all making. For the open pages the guide lists what to look for, such as readable labels, a clear route order or a reason for a choice, rather than one correct picture.
The passport, luggage tag and postcard all ask for names and places, and the guide suggests pretend names with no real address or phone number. Pencils and crayons cover everything, and cutting is never required.
Questions
- Is any of it real geography or flight training?
- No. The guide says the island map, distances, weather log and destinations are invented, and nothing about flying, building or booking a balloon trip is taught.
- Does my child have to write every answer?
- No. The tracker page says drawing and spoken answers both count, and the guide expects adult reading and writing help where needed.



