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Candy Factory Inventors cover art of three children sketching paper candy shapes in a pastel factory, above three sample task pages 1 / 7

Candy Factory Inventors Activity Pack

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Three young inventors plan a pretend sweet called the Rainbow Parcel, and kids follow it through a paper factory, from mixing paper recipes to testing the wrapper on a partner. Every candy in the book is a paper shape, so there is no cooking, tasting or real machinery anywhere.

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Candy Factory Inventors asks kids aged 7 to 10 to invent a candy that only ever exists on paper, across a 48-page printable activity book. Page 2 sets the challenge: create a pretend Rainbow Parcel for a paper invention fair. Nia, Theo and Zuri, the shape inventor, machine designer and packaging tester, carry it through the factory.

From first idea to launch

  • Explore the Factory: put the factory steps in order, match tools to their jobs, count a tray of circles, stars and squares and finish shape patterns. A child then draws an inventor badge, colors the workshop, picks sensible workshop rules and invents three odd new candies.
  • Mix Paper Recipes: count the pieces in each blend, double a recipe and compare two trays as more, fewer or the same. The open half asks for a recipe of exactly eight paper pieces, color swirls, a made-up flavor described in words, a name card and two palettes to choose between.
  • Engineer the Machines: match production needs to machines, count gears by size, route a delivery across a grid and read wrapper rulers in inches. Then comes a machine drawn with its input, action and output, a three-button control panel, a repair ticket and a second version of a prototype.
  • Design the Packaging: share paper candies equally between boxes, match label instructions, total pretend tokens and read a warehouse grid. Design work here is a repeating wrapper, a factory symbol, a sample label and a flat sleeve.
  • Test and Launch: check sample sets against a rule of 2 circles, 2 stars and 2 squares, work out elapsed minutes, solve a three-clue order puzzle and read a wrapper vote chart. It ends with a launch poster, a short pitch, feedback from a partner and a new invention that combines two earlier ideas.

What the work asks for

The math stays small: totals, doubling, equal shares, comparing and minutes on a morning clock. The open tasks lean on design thinking instead, so a child keeps being asked what a part does and what they would change after testing. Two pages near the end, the pitch and the feedback, need a second person to listen and answer.

In the low-ink copy the colored scenes turn into black line art, which leaves the workshop scene and the swirls ready to color by hand.

Questions

Does it use real candy?
No. The guide says no cooking, tasting, heating, electricity, real machinery or food ingredients are needed, and asks that paper samples stay away from mouths and pets.
Is there anything to cut out or fold?
Cutting is optional, and every task also works as drawing and writing. The sleeve design in task 32 is a flat panel, not a box to fold.

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